For a while now, Desura has been out of commission as far availability for Vintage Hero. So I've been working on a port from the original XNA code to the more modern Monogame. What does this mean? Well, for one it means I can bring it to a wider variety of platforms. One of these is the Windows Store. I've since passed submission for the store and I'm happy to say Vintage Hero will be available on Wednesday, February 15th! It also means I will be looking into other store fronts and platforms on which to release but meantime, Wednesday is the day Vintage Hero will be back available on the PC!
I'm pleased to announce Vintage Hero will be available on the Xbox Live Indie Games Marketplace Wednesday, July 24th for 80 MSP! Here's the deets...
When Earth comes under attack by alien invaders, the peaceful denizens expect their old hero, Giga Man to once again save them. When it's clear he's too wrapped up in the tempting night life of the robot glitterati, it's time for a new hero to arrive. Help Floyd, an unassuming custodian at the county jail, his mentor Mac and his lifelong friend Kricket defeat the evil General and his invading alien army!
Action, platforming, and everything you love about the 8-bit gaming era brought back to the modern world with a classic chip tune soundtrack and a gripping story.
Out of the lethargy of legends begins the dawn of new heroes…
You can also download the complete original 8-bit soundtrack for free!
Check out the main entry on Vintage Hero for more.
Artwork by needyourdisease.com
Well it's been a while but I've been chipping away at Vintage Hero in the last few months. I'm happy to say the game is done! I still have to go into peer review and I'll announce a release date after it gets approved but for all other considerations, Vintage Hero has gone gold. To the left is the game box art and below you'll see some game videos and the back of the box I'll be sending out in the press release. Here's a description of the game story:
When Earth comes under attack by alien invaders, the peaceful denizens expect their old hero, Giga Man to once again save them. When it's clear he's too wrapped up in the tempting night life of the robot glitterati, it's time for a new hero to arrive. Help Floyd, an unassuming custodian at the county jail, his mentor Mac and his life long friend Kricket defeat the evil General and his invading alien army!
As you can see in the video below, the game is done in a retro pixel-art style and is obviously heavily influenced by Mega Man, but with my own added twists and level design that hopefully come together to make a fun game. If your a Mega Man fan, a fan of platformers or retro action/adventure games I think you'll find a lot to like here. Here's the trailer and game intro:
Finally, to the right is the back of the box. No one will really see this outside of press releases and on my website but I thought it was a cool thing to make anyway. Click to see it bigger.
Vintage Hero is coming to Xbox Live Indie Games followed by "other" platforms in the near future. The release date will be announced soon.
Once again the deadline for Dream Build Play rolls around and this time I actually have something to submit! While it's not finished, Vintage Hero is actually pretty tightly polished up through the fourth level. The last two levels and final boss sequences are still being worked on, so I didn't include them in the DBP build.
Browsing through the gallery of the entries so far has left me tremendously impressed and even a little bit intimidated. There's some really good looking games being submitted that seem like they'd be a ton of fun to play! At the very least, it's confirmed my plans to find an artist to punch up the graphics a bit once I get closer to completion on the game. I'll leave you with the recent trailer made for the contest entry and say good luck to all the devs who are submitting this year! There's gonna be some great games to come out of this year's challenge!
I took a short break from Vintage Hero to quickly put together a simple app that may be of some use to you musicians out there. It's called Setlist and it's an easy way to keep track of your band repertoires and setlists. The app is totally free (ad supported) and is available now in the Windows Phone Marketplace.
So I'll think I'll get back Vintage Hero real soon as it would be great to have something ready for this year's Dream Build Play. Although first I'm considering finishing a port I've been sparingly working on of Space Racer for WP7. It would basically be the same as the Xbox version but I plan to add online leaderboards, making it a shit ton cooler. Either way, nothing's slowing down here. Plenty more to come soon! :)
So I have some new tunes that I've been working on for Vintage Hero and I'd thought I'd post 'em. The first three would be played during the levels and the other three are various shorter pieces.
Here's a faster one with lotsa minor. I'll probably use this on the first stage.
I like the feel at the start of this one. It might work well in the factory level. It also has a clave breakdown before moving into a cool little section that uses the Lydian scale.
I may change the diminished chord in the intro. I think something like it might fit better before the boss music. Although I do like how the main motive gradually switches to the secondary motive as the secondary motive becomes the primary. Also, some of my favorite drums so far.
This might be used for victory music after beating a boss. I still have yet to write the boss music but I have the basic ideas worked out. That'll be next.
This is a loop that'll probably play after beating a boss during the upgrade screen which shows you the new weapon you've won.
Some game over/continue game music. Although I'm not sure I'm going to include it since I may not even incorporate the "lives" system, at least not on "easy" mode.
I've been working on some tunes for possible inclusion in Vintage Hero and thought I'd share a couple of them. Keep in mind they're still a work in progress and may not be included at all in the final game. I'll also probably be working towards making the songs increasingly darker as we go along. As of now I'm just throwing some stuff out there to see what sticks. Let me know what you think.
This one would most likely be used during the stage select screen.
Despite its rather bouncy optimism, it could work well in say a forest or cave themed level.
Since joining Twitter I've been uploading some new screens of Vintage Hero to Twitpic. If you follow me, you might have noticed some of these tweets are marked with a #screenshotsaturday hashtag. Screen Shot Saturday is part of an independent initiative that collects images game developers post to twitter on Saturdays using the hashtag. Here are some of the ones I've posted as well some concept art for the cutscenes.
So I've decided to continue to put Tales of Leisure on hold until I can get the graphics looking how I'd like them to be. That means an artist who is not me should be employed. Meanwhile, I've started work on the next project: Old School Hero. While at first glance it may appear to be just a Mega Man clone, I'm not entirely sure that's a bad thing. The 8-bit Megaman series is one of my favorites and I've always wanted to take a shot at designing levels in that style. I'm hoping I can live up to the expectations fans of Megaman have for solid, challenging gameplay and they find it worthwhile to pick up while waiting for Megaman 11. Also, the music must be awesome.
Here's some early video showing off the weapons and items. Notice the barren, uninteresting red tiles. The levels will not be like this in the final game. Here are screens of some pixel art I've been working on for the magma level.