<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="weebly" -->
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" >

<channel><title><![CDATA[Frog The Door Games - Home]]></title><link><![CDATA[http://www.frogthedoor.com/index.html]]></link><description><![CDATA[Home]]></description><pubDate>Tue, 22 May 2012 12:52:09 -0500</pubDate><generator>Weebly</generator><item><title><![CDATA[Space Racer now for Windows Phone]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2012/05/space-racer-now-for-windows-phone.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2012/05/space-racer-now-for-windows-phone.html#comments]]></comments><pubDate>Thu, 17 May 2012 16:19:17 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2012/05/space-racer-now-for-windows-phone.html</guid><description><![CDATA[ [...] ]]></description><content:encoded><![CDATA[<span class='imgPusher' style='float:left;height:0px'></span><span style='float:left;z-index:10;position:relative;;clear:left;margin-top:0px;*margin-top:0px'><a href='http://windowsphone.com/s?appid=a758a20f-3bf1-4093-aefd-59a7b2ce2bfa' target='_blank'><img src="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/3936730.png?119" style="margin-top: 5px; margin-bottom: 0px; margin-left: 5px; margin-right: 10px; border-width:0;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -0px; margin-bottom: 0px; text-align: center;"></div></span> <div class="paragraph" style='text-align:left;display:block;'>I've finished the port of <a title="" href="http://www.frogthedoor.com/space-racer.html">Space Racer</a> and it's now available free for  <a title="" target="_blank" href="http://windowsphone.com/s?appid=a758a20f-3bf1-4093-aefd-59a7b2ce2bfa">download in the Windows Phone 7 Marketplace</a>. The port includes all  twelve original tracks plus the additional bonus tracks released as an  update to the original Xbox version. There's four different ships to  race each with their own characteristics. It also has online leaderboards of the best times and hi-scores for every track  as an exclusive feature only available on the phone. <br /><br /><span></span>I think the game  acually works pretty well as a phone game since matches are short and  it's easy to jump into a race and jump back out when you need to. If you  want to check it out, the whole game is free to play. Download from the  phone marketplace or <a target="_blank" href="http://windowsphone.com/s?appid=a758a20f-3bf1-4093-aefd-59a7b2ce2bfa">from the online store</a>.</div> <hr style='clear:both;visibility:hidden;width:100%;'></hr>]]></content:encoded></item><item><title><![CDATA[Windows Phone Image]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2012/05/windows-phone-image.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2012/05/windows-phone-image.html#comments]]></comments><pubDate>Wed, 02 May 2012 14:44:32 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2012/05/windows-phone-image.html</guid><description><![CDATA[ [...] ]]></description><content:encoded><![CDATA[<span class='imgPusher' style='float:left;height:0px'></span><span style='float:left;z-index:10;position:relative;;clear:left;margin-top:0px;*margin-top:0px'><a href='http://www.frogthedoor.com/uploads/4/1/9/2/4192132/9221876_orig.png?132' rel='lightbox' onclick='if (!lightboxLoaded) return false'><img src="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/9221876.png?132" style="margin-top: 5px; margin-bottom: 10px; margin-left: 0px; margin-right: 10px; border-width:0;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px; text-align: center;">Click for larger image.</div></span> <div class="paragraph" style='text-align:left;display:block;'>I had a need in my latest game for an image of a Windows Phone to use in a Help menu. It came out pretty good so I thought, why not share it with the peoples. :) <br /><span></span><br /><span></span>So if you're looking for a free image of a Windows Phone for use in your game or app to put in your How-To page or game instructions, here's the one I did for <a title="" href="http://www.frogthedoor.com/space-racer.html">Space Racer</a>. Feel free to use it or modify it in your own app or game how ever you want. Hope someone out there finds it useful! <br /></div> <hr style='clear:both;visibility:hidden;width:100%;'></hr>]]></content:encoded></item><item><title><![CDATA[New Windows Phone 7 App: Setlist]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2012/03/new-windows-phone-7-app-setlist.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2012/03/new-windows-phone-7-app-setlist.html#comments]]></comments><pubDate>Mon, 26 Mar 2012 00:01:37 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2012/03/new-windows-phone-7-app-setlist.html</guid><description><![CDATA[ [...] ]]></description><content:encoded><![CDATA[<span class='imgPusher' style='float:left;height:0px'></span><span style=' float: left; z-index: 10; position: relative; ;clear:left;margin-top:0px;*margin-top:0px'><a href='http://www.windowsphone.com/en-US/apps/a1123c2c-e611-4c83-b59f-3f80c74e02bb' target='_blank'><img src="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/2975049.png?78" style="margin-top: 5px; margin-bottom: 5px; margin-left: 5px; margin-right: 10px; border-width:0;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -5px; margin-bottom: 5px; text-align: center;"></div></span> <div  class="paragraph editable-text" style=" text-align: left; display: block; ">I took a short break from Vintage Hero to quickly put together a simple  app that may be of some use to you musicians out there. It's called  Setlist and it's an easy way to keep track of your band repertoires and  setlists. The app is totally free (ad supported) and is <a style="" title="" target="_blank" href="http://www.windowsphone.com/en-US/apps/a1123c2c-e611-4c83-b59f-3f80c74e02bb">available now in the Windows Phone Marketplace</a>. <br /><br /><span></span>So I'll think I'll get back Vintage Hero real soon as it would be great to have something ready for this year's <a style="" title="" target="_blank" href="https://www.dreambuildplay.com/Main/Default.aspx">Dream Build Play</a>. Although first I'm considering finishing a port I've been sparingly working on of <a style="" title="" href="http://www.frogthedoor.com/space-racer.html">Space Racer</a>  for WP7. It would basically be the same as the Xbox version but I plan  to add online leaderboards, making it a shit ton cooler. Either way,  nothing's slowing down here. Plenty more to come soon! :)</div> <hr  style=" clear: both; visibility: hidden; width: 100%; "></hr>  ]]></content:encoded></item><item><title><![CDATA[Lotsa New Tunes]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2012/01/lotsa-new-tunes.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2012/01/lotsa-new-tunes.html#comments]]></comments><pubDate>Thu, 19 Jan 2012 01:39:10 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2012/01/lotsa-new-tunes.html</guid><description><![CDATA[So I have some new tunes that I've been working on for Vintage Hero and I'd thought I'd post 'em. The first three would be played during the levels and the other three are various shorter pieces. &nbsp;      [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">So I have some new tunes that I've been working on for Vintage Hero and I'd thought I'd post 'em. The first three would be played during the levels and the other three are various shorter pieces. &nbsp; <br /></div>  <div ><div id="635709727220823423" align="left" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"><div align="left">  <script language="JavaScript"   src="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/audio-player.js"></script>  <br> Here's a faster one with lotsa minor. I'll probably use this on the first stage. <br>  <object type="application/x-shockwave-flash"   data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer1"   height="24" width="290"> <param name="movie"   value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars"   value="playerID=audioplayer1&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageherosong004.mp3"  > <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>  <br>  <br> I like the feel at the start of this one. It might work well in the factory   level. It also has a clave breakdown before moving into a cool little section that uses   the Lydian scale. <br>  <object type="application/x-shockwave-flash"   data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer2"   height="24" width="290"> <param name="movie"   value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars"   value="playerID=audioplayer2&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageherosong003.mp3"  > <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>  <br>  <br> I may change the diminished chord in the intro. I think something like it might fit   better before the boss music. Although I do like how the main motive gradually switches   to the secondary motive as the secondary motive becomes the primary. Also, some of my   favorite drums so far. <br>  <object type="application/x-shockwave-flash"   data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer3"   height="24" width="290"> <param name="movie"   value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars"   value="playerID=audioplayer3&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageherosong005.mp3"  > <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>  <br>  <br> This might be used for victory music after beating a boss. I still have yet to write the   boss music but I have the basic ideas worked out. That'll be next. <br>  <object type="application/x-shockwave-flash"   data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer4"   height="24" width="290"> <param name="movie"   value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars"   value="playerID=audioplayer4&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageherovictory.mp3"  > <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>  <br>  <br> This is a loop that'll probably play after beating a boss during the upgrade screen which   shows you the new weapon you've won. <br>  <object type="application/x-shockwave-flash"   data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer5"   height="24" width="290"> <param name="movie"   value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars"   value="playerID=audioplayer5&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageheroupgrade.mp3"  > <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>  <br>  <br> Some game over/continue game music. Although I'm not sure I'm going to include it since I   may not even incorporate the "lives" system, at least not on "easy" mode. <br>  <object type="application/x-shockwave-flash"   data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer6"   height="24" width="290"> <param name="movie"   value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars"   value="playerID=audioplayer6&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageherogameover.mp3  "> <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>   </div></div>    </div>  ]]></content:encoded></item><item><title><![CDATA[Some Potential Tunes For Vintage Hero]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2012/01/some-potential-tunes-for-vintage-hero.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2012/01/some-potential-tunes-for-vintage-hero.html#comments]]></comments><pubDate>Tue, 10 Jan 2012 23:41:06 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2012/01/some-potential-tunes-for-vintage-hero.html</guid><description><![CDATA[I've been working on some tunes for possible inclusion in Vintage Hero and thought I'd share a couple of them. Keep in mind they're still a work in progress and may not be included at all in the final game. I'll also probably be working towards making the songs increasingly darker as we go along. As of now I'm just throwing some stuff out there to see what sticks. Let me know what you think.   [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">I've been working on some tunes for possible inclusion in Vintage Hero and thought I'd share a couple of them. Keep in mind they're still a work in progress and may not be included at all in the final game. I'll also probably be working towards making the songs increasingly darker as we go along. As of now I'm just throwing some stuff out there to see what sticks. Let me know what you think.<br /></div>  <div ><div id="690747224701379296" align="left" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"><div align="left">  <script language="JavaScript" src="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/audio-player.js"></script>  <br> This one would most likely be used during the stage select screen. <br>  <object type="application/x-shockwave-flash" data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer1" height="24" width="290"> <param name="movie" value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars" value="playerID=audioplayer1&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageherosong002.mp3"> <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>  <br>  <br> Despite its rather bouncy optimism, it could work well in say a forest or cave themed level.  <br>  <object type="application/x-shockwave-flash" data="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf" id="audioplayer2" height="24" width="290"> <param name="movie" value="http://www.frogthedoor.com/uploads/4/1/9/2/4192132/player.swf"> <param name="FlashVars" value="playerID=audioplayer2&leftbg=0x669900&rightbg=0x000000&loader=0x669900&rightbghover=0x669900&righticon=0xFFFFFF&lefticon=0x000000&volslider=0x000000&voltrack=0xFFFFFF&soundFile=http://www.frogthedoor.com/uploads/4/1/9/2/4192132/potentialvintageherosong001.mp3"> <param name="quality" value="high"> <param name="menu" value="false"> <param name="wmode" value="transparent"> </object>   </div></div>    </div>  ]]></content:encoded></item><item><title><![CDATA[Win Alawishus Pixel, Space Racer and More!]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2011/12/win-alawishus-pixel-space-racer-and-more.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2011/12/win-alawishus-pixel-space-racer-and-more.html#comments]]></comments><pubDate>Tue, 20 Dec 2011 23:50:26 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2011/12/win-alawishus-pixel-space-racer-and-more.html</guid><description><![CDATA[The folks at GameMarx.com are moving on from reviewing games and switching their focus to development. As a final send-off, they're giving away over 50 free Xbox Indie Games, including Alawishus Pixel and Space Racer, to one lucky winner! In ad [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">The folks at <a title="" target="_blank" href="http://www.gamemarx.com/">GameMarx.com</a> are moving on from reviewing games and switching their focus to development. As a final send-off, they're giving away over 50 <span style="font-weight: bold;">free</span> Xbox Indie Games, including <a title="" href="http://www.frogthedoor.com/alawishus-pixel.html">Alawishus Pixel</a> and <a title="" href="http://www.frogthedoor.com/space-racer.html">Space Racer</a>, to one lucky winner! In addition, leading up to the announcement for the grand prize, they'll be giving away even more <span style="font-weight: bold;">free</span> Xbox Indie Games as secondary prizes.<br /><br /><span><a title="" target="_blank" href="http://giveaway.gamemarx.com/">Here's the website with all the details</a> and <a title="" target="_blank" href="http://giveaway.gamemarx.com/the-games/">here's the list of games included in the grand prize</a>.</span><br /><a title="" target="_blank" href="http://giveaway.gamemarx.com/register/"><br /><span></span></a><span><a title="" target="_blank" href="http://giveaway.gamemarx.com/register/">To enter the contest register here</a>.</span><br /><br /><span style="font-weight: bold;">The winner of the </span><a style="font-weight: bold;" target="_blank" href="http://giveaway.gamemarx.com/">GameMarx Xbox Indie Mega Pack Giveaway</a><span style="font-weight: bold;"> will be announced Friday December 30, 2011</span><br /><span></span><br /><span>Look, a promo video!</span><br /><br /></div>  <div ><div id="767575219267916981" align="center" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"><center> <iframe width="560" height="315" src="http://www.youtube.com/embed/G7lzMlavw7k" frameborder="0" allowfullscreen></iframe> </center></div>    </div>  ]]></content:encoded></item><item><title><![CDATA[Windows Phone Marketplace Mockup]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2011/10/windows-phone-marketplace-mockup.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2011/10/windows-phone-marketplace-mockup.html#comments]]></comments><pubDate>Fri, 28 Oct 2011 18:47:50 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2011/10/windows-phone-marketplace-mockup.html</guid><description><![CDATA[I was working on a mockup of the Windows Phone Marketplace to test what my game art might look like before it hits the store and all the while I couldn't shake the thought that someone had to have done this already. About halfway though the project during some sidetrack googling I finally managed to enter the right search terms and there it is:  [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">I was working on a mockup of the <a target="_blank" href="http://www.windowsphone.com/en-US/marketplace">Windows Phone Marketplace</a> to test what my game art might look like before it hits the store and all the while I couldn't shake the thought that someone had to have done this already. About halfway though the project during some sidetrack googling I finally managed to enter the right search terms and there it is: <a target="_blank" href="http://fakemarketplace.codeplex.com/">Fake Windows Phone Marketplace</a>. Complete with all the necessary pages and <a target="_blank" href="http://en.wikipedia.org/wiki/Lorem_ipsum">lorem ipsum</a> descriptions, the solution's much farther along than mine and relatively complete. So instead of a post with a download to my mockup as previously planned, <a target="_blank" href="http://fakemarketplace.codeplex.com/">here's a link to the Fake Windows Phone Marketplace</a>. I believe it would be a useful tool for testing your assets should you hope to find yourself on that all too important featured list someday.<br /></div>  ]]></content:encoded></item><item><title><![CDATA[Cryptogram v1.4 Released]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2011/10/cryptogram-v14-released.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2011/10/cryptogram-v14-released.html#comments]]></comments><pubDate>Thu, 13 Oct 2011 20:32:45 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2011/10/cryptogram-v14-released.html</guid><description><![CDATA[The new version of Cryptogram is available now for Windows Phone. Here's some of the new features!Now with 600 puzzles! Support for Fast App Switching Improved performance and speed, especially over long play sessionsBetter navigation, including skipping to the next puzzle from within a current puzzle, clear all cipher entries for a puzzle in progress, and the ability to remove a single c [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">The new version of Cryptogram is available now for Windows Phone. Here's some of the new features!<br><ul><li>Now with 600 puzzles! </li><li>Support for Fast App Switching <br></li><li>Improved performance and speed, especially over long play sessions</li><li>Better navigation, including skipping to the next puzzle from within a current puzzle, clear all cipher entries for a puzzle in progress, and the ability to remove a single cipher entry is now conveniently located at the beginning of the alphabet list </li><li>Turns clues on/off and how many clues to give per puzzle are now separate options. So you can now get clues when you want them without getting an initial clue or turn them off all together for the ultimate challenge </li><li>Set menu background to an included image or one from the camera roll <br></li><li>Some spelling, grammatical, and code errors fixed </li><li> You can now share solved quotes over Email or Text Message, in addition to Facebook</li></ul><span>Thanks to all who submitted feedback. You help make the game better! </span><br><span></span>I hope you all enjoy the new version!<br><br>If you don't have it yet, why not give it try?<br><span></span> <br><span></span><a target="_blank" href="http://www.windowsphone.com/en-US/apps/a93c43d2-8fc4-4438-98b7-4e30f9df12f7">Cryptogram on Windows Phone Marketplace</a><br><br><a target="_blank" href="http://www.windowsphone.com/en-US/apps/0393b165-bfe3-4c59-b25d-59e0711cf34b">Cryptogram Free on Windows Phone Marketplace</a><br><br></div>  ]]></content:encoded></item><item><title><![CDATA[Alawishus Pixel Now For Windows Phone]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2011/10/alawishus-pixel-now-for-windows-phone.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2011/10/alawishus-pixel-now-for-windows-phone.html#comments]]></comments><pubDate>Sun, 02 Oct 2011 21:44:26 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2011/10/alawishus-pixel-now-for-windows-phone.html</guid><description><![CDATA[People always ask me, hey man, how can I get Alawishus Pixel on my Windows Phone. And I always say, "Just follow the link."Alawishus Pixel on the Windows Phone 7 marketplace   [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">People always ask me, hey man, how can I get <a href="http://www.frogthedoor.com/alawishus-pixel.html">Alawishus Pixel</a> on my <a target="_blank" href="http://www.microsoft.com/windowsphone/en-us/default.aspx">Windows Phone</a>. And I always say, "Just follow the link."<br><br><a target="_blank" href="http://www.windowsphone.com/en-US/apps/5495e183-9dbe-40c9-a24e-a54955a2177d">Alawishus Pixel on the Windows Phone 7 marketplace</a><br></div>  ]]></content:encoded></item><item><title><![CDATA[Memory Inflation in Windows Phone 7]]></title><link><![CDATA[http://www.frogthedoor.com/1/post/2011/09/memory-inflation-in-windows-phone-7.html]]></link><comments><![CDATA[http://www.frogthedoor.com/1/post/2011/09/memory-inflation-in-windows-phone-7.html#comments]]></comments><pubDate>Thu, 15 Sep 2011 02:09:22 -0500</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.frogthedoor.com/1/post/2011/09/memory-inflation-in-windows-phone-7.html</guid><description><![CDATA[For a few days now I've been trying to track down the source of performance problems in my Windows Phone 7 game. It turns out the memory was increasing by an alarming rate when navigating around the different pages. Even just moving back and forth between the first page and a second page would cause it go over the magic 90 MB limit imposed by Microsoft certification. I've heard some refer to this as a memo [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">For a few days now I've been trying to track down the source of performance problems in my Windows Phone 7 game. It turns out the memory was increasing by an alarming rate when navigating around the different pages. Even just moving back and forth between the first page and a second page would cause it go over the magic 90 MB limit imposed by Microsoft certification. <br /><br /><span></span>I've heard some refer to this as a memory leak but I couldn't find too much information to help me. Something was blocking the garbage collector from disposing the old page when navigating back. On the advice from someone in the <a target="_blank" href="http://forums.create.msdn.com/forums/">AppHub forums</a>, I added a disposer and put a break point in it to see if was ever getting called. I found one of the first things I needed to do was remove any event listeners that were running on a separate thread. The only one I had was added to a DispatchTimer that I was using for displaying memory usage at one second intervals. Easy enough and this won't be in the final build anyway. <br /><br /><span></span>The thing I had trouble finding was a call to performanceProgressBar.IsIndeterminate= true allowed the page to live when it should've been disposed. The performance progress bar is included in a <a target="_blank" href="http://silverlight.codeplex.com/">separate toolkit available for download from MS</a> and is supposed to provide a smoothly animated WP7 style progress bar. The problem was that the page would get collected no problem if I clicked the hardware back button, but if I navigated back using the GoBack() method, the data would persist in memory! I don't know why this is because from what I understand, touching the back button just calls GoBack() anyway. I don't see why these two actions should give different results.<br /><br /><span></span>Eventually, I'd hit the 90 meg limit, performance would slow to crawl and finally the game would just exit. I assume this has something to do with it persisting in a separate thread, since this is how it achieves the smooth animation. So if you find yourself with this same problem, just remember to remove the progress bar from the UI child element list in your override of OnNavigatedFrom(). <br /><br /><span></span>Fortunately, it appears that this is no longer a problem with the August update to the toolkit but until Mango is released it's still something you might need to handle. Additionally, I've found <a href="http://wp7adrotator.codeplex.com/">AdRotator</a> also blocks GC calls unless it's removed from the UI list as well.  I suppose the best thing to do is put a dispose method in your page  and check it often with a breakpoint to be sure it eventually gets destroyed. Or better yet, when running in debug mode, have it pop up a message box telling you it's disposed.<br /><br /><span></span>Anybody see any other GC blocking code out there?<br /></div>  ]]></content:encoded></item></channel></rss>

