Alawishus Pixel is in playtest and getting some great feedback. It'll be a much better game because of it. When I first thought of the idea for the game, I decided to grab a pencil and paper instead of the keyboard and mouse. Even though I'm not an artist by any stretch of the imagination, having thoughts and ideas on paper made all the difference for me. At least from the start it was clear to me the gameplay could stand as an allegory to the Sisyphus story.
After a couple of failed attempts I settled on a draft of the look of Alawishus. I originally wanted him 16 pixels high. Since the tiles in the game were also 16 pixels high, the plan was to let him and the block fit into those tile high small spaces. After drawing the pixel art I decided it wasn't enough detail for a character that the player will be staring at for 40 levels, so I upped the height to one and half tiles high and the width to one tile wide. It worked well since keeping the block one tile high allowed puzzle opportunities for the block to go where Alawishus couldn't.