Vintage Hero Screen
Once again the deadline for Dream Build Play rolls around and this time I actually have something to submit! While it's not finished, Vintage Hero is actually pretty tightly polished up through the fourth level. The last two levels and final boss sequences are still being worked on, so I didn't include them in the DBP build.

Browsing through the gallery of the entries so far has left me tremendously impressed and even a little bit intimidated. There's some really good looking games being submitted that seem like they'd be a ton of fun to play! At the very least, it's confirmed my plans to find an artist to punch up the graphics a bit once I get closer to completion on the game. I'll leave you with the recent trailer made for the contest entry and say good luck to all the devs who are submitting this year! There's gonna be some great games to come out of this year's challenge!


 
 
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I've finished the port of Space Racer and it's now available free for download in the Windows Phone 7 Marketplace. The port includes all twelve original tracks plus the additional bonus tracks released as an update to the original Xbox version. There's four different ships to race each with their own characteristics. It also has online leaderboards of the best times and hi-scores for every track as an exclusive feature only available on the phone.

I think the game acually works pretty well as a phone game since matches are short and it's easy to jump into a race and jump back out when you need to. If you want to check it out, the whole game is free to play. Download from the phone marketplace or from the online store.

 
 
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I had a need in my latest game for an image of a Windows Phone to use in a Help menu. It came out pretty good so I thought, why not share it with the peoples. :)

So if you're looking for a free image of a Windows Phone for use in your game or app to put in your How-To page or game instructions, here's the one I did for Space Racer. Feel free to use it or modify it in your own app or game how ever you want. Hope someone out there finds it useful!

 
 
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I took a short break from Vintage Hero to quickly put together a simple app that may be of some use to you musicians out there. It's called Setlist and it's an easy way to keep track of your band repertoires and setlists. The app is totally free (ad supported) and is available now in the Windows Phone Marketplace.

So I'll think I'll get back Vintage Hero real soon as it would be great to have something ready for this year's Dream Build Play. Although first I'm considering finishing a port I've been sparingly working on of Space Racer for WP7. It would basically be the same as the Xbox version but I plan to add online leaderboards, making it a shit ton cooler. Either way, nothing's slowing down here. Plenty more to come soon! :)

 
 
So I have some new tunes that I've been working on for Vintage Hero and I'd thought I'd post 'em. The first three would be played during the levels and the other three are various shorter pieces.  

Here's a faster one with lotsa minor. I'll probably use this on the first stage.


I like the feel at the start of this one. It might work well in the factory level. It also has a clave breakdown before moving into a cool little section that uses the Lydian scale.


I may change the diminished chord in the intro. I think something like it might fit better before the boss music. Although I do like how the main motive gradually switches to the secondary motive as the secondary motive becomes the primary. Also, some of my favorite drums so far.


This might be used for victory music after beating a boss. I still have yet to write the boss music but I have the basic ideas worked out. That'll be next.


This is a loop that'll probably play after beating a boss during the upgrade screen which shows you the new weapon you've won.


Some game over/continue game music. Although I'm not sure I'm going to include it since I may not even incorporate the "lives" system, at least not on "easy" mode.
 
 
I've been working on some tunes for possible inclusion in Vintage Hero and thought I'd share a couple of them. Keep in mind they're still a work in progress and may not be included at all in the final game. I'll also probably be working towards making the songs increasingly darker as we go along. As of now I'm just throwing some stuff out there to see what sticks. Let me know what you think.

This one would most likely be used during the stage select screen.


Despite its rather bouncy optimism, it could work well in say a forest or cave themed level.
 
 
The folks at GameMarx.com are moving on from reviewing games and switching their focus to development. As a final send-off, they're giving away over 50 free Xbox Indie Games, including Alawishus Pixel and Space Racer, to one lucky winner! In addition, leading up to the announcement for the grand prize, they'll be giving away even more free Xbox Indie Games as secondary prizes.

Here's the website with all the details and here's the list of games included in the grand prize.

To enter the contest register here.

The winner of the GameMarx Xbox Indie Mega Pack Giveaway will be announced Friday December 30, 2011

Look, a promo video!

 
 
I was working on a mockup of the Windows Phone Marketplace to test what my game art might look like before it hits the store and all the while I couldn't shake the thought that someone had to have done this already. About halfway though the project during some sidetrack googling I finally managed to enter the right search terms and there it is: Fake Windows Phone Marketplace. Complete with all the necessary pages and lorem ipsum descriptions, the solution's much farther along than mine and relatively complete. So instead of a post with a download to my mockup as previously planned, here's a link to the Fake Windows Phone Marketplace. I believe it would be a useful tool for testing your assets should you hope to find yourself on that all too important featured list someday.
 
 
The new version of Cryptogram is available now for Windows Phone. Here's some of the new features!
  • Now with 600 puzzles!
  • Support for Fast App Switching
  • Improved performance and speed, especially over long play sessions
  • Better navigation, including skipping to the next puzzle from within a current puzzle, clear all cipher entries for a puzzle in progress, and the ability to remove a single cipher entry is now conveniently located at the beginning of the alphabet list
  • Turns clues on/off and how many clues to give per puzzle are now separate options. So you can now get clues when you want them without getting an initial clue or turn them off all together for the ultimate challenge
  • Set menu background to an included image or one from the camera roll
  • Some spelling, grammatical, and code errors fixed
  • You can now share solved quotes over Email or Text Message, in addition to Facebook
Thanks to all who submitted feedback. You help make the game better!
I hope you all enjoy the new version!

If you don't have it yet, why not give it try?

Cryptogram on Windows Phone Marketplace

Cryptogram Free on Windows Phone Marketplace

 
 
People always ask me, hey man, how can I get Alawishus Pixel on my Windows Phone. And I always say, "Just follow the link."

Alawishus Pixel on the Windows Phone 7 marketplace