While Old School Hero is continuing to be developed, I decided to whip together a nice 2D racer for release to the marketplace. So with that, I'm announcing Space Racer as the next release from Frog The Door Games. It's a 2D top down racer set in space with twelve tracks, four ships, head-to-head jump-in-anytime two player competitions and a trippy neon art style. The idea was to make a simple and fun two player game that wouldn't take long to develop assests for, but still be impressive to look at and have a good amount of replayablity. The result is a frantic take on what's kind of a cross between Spy Hunter and F-Zero. Here's a video of the game in action. Expect Space Racer to be on Xbox Live Indie Games this December.


Meanwhile, Old School Hero is coming along nicely. I've picked up ProMotion 6 to do the pixel art in and it's so much better than using Gimp. A lot will get done this Decemeber and I should have some video up by the end of the year.
 
 
So I've decided to continue to put Tales of Leisure on hold until I can get the graphics looking how I'd like them to be. That means an artist who is not me should be employed. Meanwhile, I've started work on the next project: Old School Hero. While at first glance it may appear to be just a Mega Man clone, I'm not entirely sure that's a bad thing. The 8-bit Megaman series is one of my favorites and I've always wanted to take a shot at designing levels in that style. I'm hoping I can live up to the expectations fans of Megaman have for solid, challenging gameplay and they find it worthwhile to pick up while waiting for Megaman 11. Also, the music must be awesome.


Here's some early video showing off the weapons and items. Notice the barren, uninteresting red tiles. The levels will not be like this in the final game. Here are screens of some pixel art I've been working on for the magma level.